FlyingWhen Gleaming Geardrake enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")Whenever you sacrifice an artifact, put a +1/+1 counter on Gleaming Geardrake.
Equipped creature gets +3/+0.Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)When Concealed Weapon is turned face up, attach it to target creature you control.Equip
Equipped creature gets +3/+0.Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)When Concealed Weapon is turned face up, attach it to target creature you control.Equip
HasteWhen Frantic Scapegoat enters, suspect it. (It has menace and can't block.)Whenever one or more other creatures you control enter, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected.
HasteWhen Frantic Scapegoat enters, suspect it. (It has menace and can't block.)Whenever one or more other creatures you control enter, if Frantic Scapegoat is suspected, you may suspect one of the other creatures. If you do, Frantic Scapegoat is no longer suspected.
When Gadget Technician enters or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying.Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Gadget Technician enters or is turned face up, create a 1/1 colorless Thopter artifact creature token with flying.Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
Choose one —• Target opponent discards two cards.• Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Choose one —• Target opponent discards two cards.• Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.
Prowess, hasteDisguise . This cost is reduced by for each instant and sorcery card in your graveyard. (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)When Fugitive Codebreaker is turned face up, discard your hand, then draw three cards.
VigilanceWhenever a creature you control enters, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
VigilanceWhenever a creature you control enters, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Deathtouch, hasteWard—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster.: Add .
At the beginning of your end step, if a face-down creature entered the battlefield under your control this turn, put a +1/+1 counter on Tunnel Tipster.: Add .
Choose one or both —• Destroy target creature.• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
Choose one or both —• Destroy target creature.• Put a +1/+1 counter on target suspected creature you control. You may have it become no longer suspected.
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
When this Case enters, destroy up to one target creature that was dealt damage this turn.To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
When this Case enters, destroy up to one target creature that was dealt damage this turn.To solve — Three or more creature cards were put into graveyards from anywhere this turn. (If unsolved, solve at the beginning of your end step.)Solved — This Case is a 4/4 Gorgon creature with deathtouch and lifelink in addition to its other types.
You may choose not to untap Hedge Whisperer during your untap step., , Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
You may choose not to untap Hedge Whisperer during your untap step., , Collect evidence 4: Target land you control becomes a 5/5 green Plant Boar creature with haste for as long as Hedge Whisperer remains tapped. It's still a land. Activate only as a sorcery. (To collect evidence 4, exile cards with total mana value 4 or greater from your graveyard.)
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")