: Target creature gains deathtouch until end of turn.: Target creature gains vigilance until end of turn.: Target creature gains double strike until end of turn.
Flying, vigilanceWhen Steamcore Scholar enters, draw two cards. Then discard two cards unless you discard an instant or sorcery card or a creature card with flying.
Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.
Flying, lifelink, ward Disguise When Aurelia's Vindicator is turned face up, exile up to X other target creatures from the battlefield and/or creature cards from graveyards.When Aurelia's Vindicator leaves the battlefield, return the exiled cards to their owners' hands.
Whenever one or more creatures you control and/or creature cards in your graveyard are put into exile, you may choose a creature card from among them. Until end of turn, target token you control becomes a copy of it, except it has flying.+2: Surveil 2, then exile a card from a graveyard.+1: Create a 1/1 white and black Spirit creature token with...
When this Case enters, discard a card, then draw two cards.To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
At the beginning of combat on your turn, choose one —• Cloak a card from your hand. (Put it onto the battlefield face down as a 2/2 creature with ward . Turn it face up any time for its mana cost if it's a creature card.)• Put a +1/+1 counter on each colorless creature you control.