IndestructibleWhen Barbed Servitor enters, suspect it. (It has menace and can't block.)Whenever Barbed Servitor deals combat damage to a player, you draw a card and you lose 1 life.Whenever Barbed Servitor is dealt damage, target opponent loses that much life.
Collect evidence 6: Kylox's Voltstrider becomes an artifact creature until end of turn.Whenever Kylox's Voltstrider attacks, you may cast an instant or sorcery spell from among cards exiled with it. If that spell would be put into a graveyard, put it on the bottom of its owner's library instead.Crew 2
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.Draw three cards. Each opponent loses 3 life and you gain 3 life.
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.Draw three cards. Each opponent loses 3 life and you gain 3 life.
Double strike, vigilanceWhenever Agrus Kos, Spirit of Justice enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
Double strike, vigilanceWhenever Agrus Kos, Spirit of Justice enters or attacks, choose up to one target creature. If it's suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can't block.)
Deathtouch, hasteWard—Collect evidence 4. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player exiles cards with total mana value 4 or greater from their graveyard.)
, Sacrifice Escape Tunnel: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle., Sacrifice Escape Tunnel: Target creature with power 2 or less can't be blocked this turn.
DeathtouchAt the beginning of your end step, investigate for each opponent who lost life this turn.Whenever a Clue you control is put into a graveyard from the battlefield, create a 1/1 white and black Spirit creature token with flying. This ability triggers only once each turn.
FlyingWhenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.