Whenever a creature is dealt damage, its controller may exile that many cards from the top of their library. They may play those cards until the end of their next turn.
When this Case enters, discard a card, then draw two cards.To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
When this Case enters, discard a card, then draw two cards.To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
VigilanceWhen Alquist Proft, Master Sleuth enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card."), , Sacrifice a Clue: You draw X cards and gain X life.
Return target creature card with mana value 3 or less from your graveyard to the battlefield. Put a flying counter on it. It's a Spirit in addition to its other types.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)When Unyielding Gatekeeper is turned face up, exile another target nonland permanent. If you controlled it, return it to the battlefield tapped. Otherwise, its controller creates a 2/2 white and blue Detective creature token.
Flying, vigilanceWhenever Kellan, Inquisitive Prodigy attacks, destroy up to one target artifact. If you controlled that permanent, draw a card.Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
When Blood Spatter Analysis enters, it deals 3 damage to target creature an opponent controls.Whenever one or more creatures die, mill a card and put a bloodstain counter on Blood Spatter Analysis. Then sacrifice it if it has five or more bloodstain counters on it. When you do, return target creature card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, choose one —• That spell gains deathtouch and lifelink.• Create a 2/2 red Imp creature token with "When this creature dies, it deals 2 damage to each opponent."