VigilanceDisguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)When Dog Walker is turned face up, create two tapped 1/1 white Dog creature tokens.
This spell can't be countered. (This includes by the ward ability.)Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
This spell can't be countered. (This includes by the ward ability.)Tap up to two target creatures and put a stun counter on each of them. Investigate. (If a permanent with a stun counter would become untapped, remove one from it instead.)
This spell costs less to cast if a creature card was put into your graveyard from anywhere this turn.Return up to two target creature cards from your graveyard to your hand.
This spell costs less to cast if a creature card was put into your graveyard from anywhere this turn.Return up to two target creature cards from your graveyard to your hand.
Whenever Projektor Inspector or another Detective you control enters and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
Whenever Projektor Inspector or another Detective you control enters and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them.
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)When Essence of Antiquity is turned face up, creatures you control gain hexproof until end of turn. Untap them.