Whenever one or more nontoken creatures you control die, investigate. This ability triggers only once each turn. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
When this Case enters, discard a card, then draw two cards.To solve — You have no cards in hand. (If unsolved, solve at the beginning of your end step.)Solved — At the beginning of your upkeep, discard your hand, then draw two cards.
When Loxodon Eavesdropper enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn.
When Loxodon Eavesdropper enters, investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")Whenever you draw your second card each turn, Loxodon Eavesdropper gets +1/+1 and gains vigilance until end of turn.
FlyingWhenever Coveted Falcon attacks, gain control of target permanent you own but don't control.Disguise When Coveted Falcon is turned face up, target opponent gains control of any number of target permanents you control. Draw a card for each one they gained control of this way.
FlyingWhen Absolving Lammasu enters, all suspected creatures are no longer suspected.When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
FlyingWhen Absolving Lammasu enters, all suspected creatures are no longer suspected.When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can't block.)
VigilanceWhenever a creature you control enters, if its power is greater than Sharp-Eyed Rookie's power or its toughness is greater than Sharp-Eyed Rookie's toughness, put a +1/+1 counter on Sharp-Eyed Rookie and investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
FlashEnchant creatureWhen Airtight Alibi enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.Enchanted creature gets +2/+2 and can't become suspected.
FlashEnchant creatureWhen Airtight Alibi enters, untap enchanted creature. It gains hexproof until end of turn. If it's suspected, it's no longer suspected.Enchanted creature gets +2/+2 and can't become suspected.