Enchant creatureWhen Convenient Target enters, suspect enchanted creature. (It has menace and can't block.)Enchanted creature gets +1/+1.: Return Convenient Target from your graveyard to your hand.
When Clandestine Meddler enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.)Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
When Clandestine Meddler enters, suspect up to one other target creature you control. (A suspected creature has menace and can't block.)Whenever one or more suspected creatures you control attack, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.Draw three cards. Each opponent loses 3 life and you gain 3 life.
As an additional cost to cast this spell, sacrifice a creature that dealt damage this turn.Draw three cards. Each opponent loses 3 life and you gain 3 life.
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.
As an additional cost to cast this spell, you may collect evidence 6. (Exile cards with total mana value 6 or greater from your graveyard.)Until end of turn, target artifact or creature becomes an artifact creature with base power and toughness 4/3. If evidence was collected, it has base power and toughness 1/1 until end of turn instead.
FlyingDisguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)When Mistway Spy is turned face up, until end of turn, whenever a creature you control deals combat damage to a player, investigate.