Flying, trampleAt the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
Flying, trampleAt the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
Vigilance, trample, ward Whenever Voja, Jaws of the Conclave attacks, put X +1/+1 counters on each creature you control, where X is the number of Elves you control. Draw a card for each Wolf you control.
Flying, trampleAt the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
Flying, trampleAt the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
Flying, trampleAt the beginning of your end step, target opponent may sacrifice two nonland, nontoken permanents of their choice. If they don't, you draw two cards.
Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.: Anzrag must be blocked each combat this turn if able.
If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield.Each nonland permanent you control is all colors.Lands you control are every basic land type in addition to their other types.
MenaceCreatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.
Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.: Anzrag must be blocked each combat this turn if able.
: Target creature gains deathtouch until end of turn.: Target creature gains vigilance until end of turn.: Target creature gains double strike until end of turn.
If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield.Each nonland permanent you control is all colors.Lands you control are every basic land type in addition to their other types.