Mercadian Masques
Rushwood Grove - Foil
MMQ#325#F
Rushwood Grove enters tapped.: Put a storage counter on Rushwood Grove., Remove any number of storage counters from Rushwood Grove: Add for each storage counter removed this way.
[uncommon] uncommon
Mercadian Masques
[5] Bargaining Table - Foil
MMQ#288#F
, : Draw a card. X is the number of cards in an opponent's hand.
[rare] rare
Mercadian Masques
[3] Barbed Wire - Foil
MMQ#287#F
At the beginning of each player's upkeep, Barbed Wire deals 1 damage to that player.: Prevent the next 1 damage that would be dealt by Barbed Wire this turn.
[uncommon] uncommon
Mercadian Masques
[1][U] Overtaker - Foil
MMQ#89#F
, , Discard a card: Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
[rare] rare
Mercadian Masques
[3][B] Notorious Assassin - Foil
MMQ#150#F
, , Discard a card: Destroy target nonblack creature. It can't be regenerated.
[rare] rare
Mercadian Masques
[3][U] Sand Squid - Foil
MMQ#96#F
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)You may choose not to untap Sand Squid during your untap step.: Tap target creature. That creature doesn't untap during its controller's untap step for as long as Sand Squid remains tapped.
[rare] rare
Mercadian Masques
[4][B] Corrupt Official - Foil
MMQ#128#F
: Regenerate Corrupt Official.Whenever Corrupt Official becomes blocked, defending player discards a card at random.
[rare] rare
Mercadian Masques
[G][G] Deepwood Elder - Foil
MMQ#240#F
, , Discard a card: X target lands become Forests until end of turn.
[rare] rare
Mercadian Masques
[3][G] Snake Pit - Foil
MMQ#271#F
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
[uncommon] uncommon
Mercadian Masques