Mercadian Masques
[2][U] War Tax
MMQ#113#N
: This turn, creatures can't attack unless their controller pays for each attacking creature they control.
[uncommon] uncommon
Mercadian Masques
[3][G] Saber Ants
MMQ#267#N
Whenever Saber Ants is dealt damage, you may create that many 1/1 green Insect creature tokens.
[uncommon] uncommon
Mercadian Masques
[2][W] Common Cause
MMQ#13#N
Nonartifact creatures get +2/+2 as long as they all share a color.
[rare] rare
Mercadian Masques
[1][B] Undertaker
MMQ#167#N
, , Discard a card: Return target creature card from your graveyard to your hand.
[common] common
Mercadian Masques
[1][U] Tidal Bore
MMQ#109#N
You may return an Island you control to its owner's hand rather than pay this spell's mana cost.You may tap or untap target creature.
[common] common
Mercadian Masques
[U][U] Karn's Touch
MMQ#86#N
Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn. (It retains its abilities.)
[rare] rare
Mercadian Masques
[2][W] Cornered Market
MMQ#14#N
Players can't cast spells with the same name as a nontoken permanent.Players can't play nonbasic lands with the same name as a nontoken permanent.
[rare] rare
Mercadian Masques
[X][2][B] Midnight Ritual
MMQ#146#N
Exile X target creature cards from your graveyard. For each creature card exiled this way, create a 2/2 black Zombie creature token.
[rare] rare
Mercadian Masques
[2][W][W] Rappelling Scouts
MMQ#41#N
Flying: Rappelling Scouts gains protection from the color of your choice until end of turn.
[rare] rare
Mercadian Masques
[3][W][W] Ramosian Sky Marshal
MMQ#40#N
Flying, : Search your library for a Rebel permanent card with mana value 6 or less, put it onto the battlefield, then shuffle.
[rare] rare
Mercadian Masques