Mercadian Masques
[2][B][B][B] Intimidation
MMQ#142#N
Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
[uncommon] uncommon
Mercadian Masques
[R][R][R] Crag Saurian
MMQ#185#N
Whenever a source deals damage to Crag Saurian, that source's controller gains control of Crag Saurian.
[rare] rare
Mercadian Masques
[5][W] Cho-Arrim Bruiser
MMQ#9#N
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures.
[rare] rare
Mercadian Masques
[2] Mercadian Lift
MMQ#306#N
, : Put a winch counter on Mercadian Lift., Remove X winch counters from Mercadian Lift: You may put a creature card with mana value X from your hand onto the battlefield.
[rare] rare
Mercadian Masques
[3][B][B] Larceny
MMQ#143#N
Whenever a creature you control deals combat damage to a player, that player discards a card.
[uncommon] uncommon
Mercadian Masques
[3] Worry Beads
MMQ#315#N
At the beginning of each player's upkeep, that player mills a card.
[rare] rare
Mercadian Masques
[W] Cho-Arrim Alchemist
MMQ#8#N
, , Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
[rare] rare
Mercadian Masques
[4][R][R] Territorial Dispute
MMQ#217#N
At the beginning of your upkeep, sacrifice Territorial Dispute unless you sacrifice a land.Players can't play lands.
[rare] rare
Mercadian Masques