Mercadian Masques
[3][B][B] Extortion
MMQ#135#N
Look at target player's hand and choose up to two cards from it. That player discards those cards.
[rare] rare
Mercadian Masques
[2][U] Energy Flux
MMQ#78#N
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay ."
[uncommon] uncommon
Mercadian Masques
[3][U][U] Saprazzan Bailiff
MMQ#97#N
When Saprazzan Bailiff enters, exile all artifact and enchantment cards from all graveyards.When Saprazzan Bailiff leaves the battlefield, return all artifact and enchantment cards from all graveyards to their owners' hands.
[rare] rare
Mercadian Masques
[3][W][W] Noble Purpose
MMQ#32#N
Whenever a creature you control deals combat damage, you gain that much life.
[uncommon] uncommon
Mercadian Masques
[4][U][U] Aerial Caravan
MMQ#58#N
Flying: Exile the top card of your library. Until end of turn, you may play that card. (Reveal the card as you exile it.)
[rare] rare
Mercadian Masques
[2][R] Blood Hound
MMQ#176#N
Whenever you're dealt damage, you may put that many +1/+1 counters on Blood Hound.At the beginning of your end step, remove all +1/+1 counters from Blood Hound.
[rare] rare
Mercadian Masques
[2][G][G] Foster
MMQ#247#N
Whenever a creature you control dies, you may pay . If you do, reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest into your graveyard.
[rare] rare
Mercadian Masques
Rushwood Grove
MMQ#325#N
Rushwood Grove enters tapped.: Put a storage counter on Rushwood Grove., Remove any number of storage counters from Rushwood Grove: Add for each storage counter removed this way.
[uncommon] uncommon
Mercadian Masques