Enchant creatureWhenever enchanted creature deals damage to a creature, gain control of the other creature for as long as Charisma remains on the battlefield.
As Story Circle enters, choose a color.: The next time a source of your choice of the chosen color would deal damage to you this turn, prevent that damage.
Subterranean Hangar enters tapped.: Put a storage counter on Subterranean Hangar., Remove any number of storage counters from Subterranean Hangar: Add for each storage counter removed this way.
FlashEnchant creatureAs Cho-Manno's Blessing enters, choose a color.Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.
Volcanic Wind deals X damage divided as you choose among any number of target creatures, where X is the number of creatures on the battlefield as you cast this spell.
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.), : Search your library for a Mercenary permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
If an opponent controls a Forest and you control a Swamp, you may cast this spell without paying its mana cost.: Deepwood Legate gets +1/+1 until end of turn.