When this creature enters, creatures your opponents control get -2/-2 until end of turn.Whenever a creature an opponent controls dies, that player loses 2 life.
+1: Each player discards a card. Each opponent who can't loses 3 life.−3: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.−7: You get an emblem with "At the beginning of combat on your turn, put target creature card from a graveyard onto the battlefield under your control. It gains haste."
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.−2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.−6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then...
During your turn, this spell costs less to cast.End the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Choose one or more —• Counter target spell.• Counter target activated or triggered ability.• Return target nonland permanent to its owner's hand.• Create a token that's a copy of target creature you control.• Target player draws a card.
Choose one or more —• Counter target spell.• Counter target activated or triggered ability.• Return target nonland permanent to its owner's hand.• Create a token that's a copy of target creature you control.• Target player draws a card.
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.If an ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.