Conflux
[2][R] Dragonsoul Knight
CON#62#N
First strike: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
[uncommon] uncommon
Conflux
[2][G] Sacellum Archers
CON#89#N
, : Sacellum Archers deals 2 damage to target attacking or blocking creature.
Conflux
[uncommon] uncommon
[1][B][R] Shambling Remains
CON#124#N
Shambling Remains can't block.Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Conflux
[uncommon] uncommon
[U] Constricting Tendrils
CON#22#N
Target creature gets -3/-0 until end of turn.Cycling (, Discard this card: Draw a card.)
[common] common
Conflux
[U] Constricting Tendrils - Foil
CON#22#F
Target creature gets -3/-0 until end of turn.Cycling (, Discard this card: Draw a card.)
[common] common
Conflux
[3][U][B] Vectis Agents
CON#131#N
: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn.
[common] common
Conflux
[3][U][B] Vectis Agents - Foil
CON#131#F
: Vectis Agents gets -2/-0 until end of turn and can't be blocked this turn.
[common] common
Conflux
[1][W] Darklit Gargoyle
CON#7#N
Flying: Darklit Gargoyle gets +2/-1 until end of turn.
[common] common
Conflux
[3][G][W] Rhox Bodyguard
CON#122#N
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)When Rhox Bodyguard enters, you gain 3 life.
[common] common
Conflux
[3][G][W] Rhox Bodyguard - Foil
CON#122#F
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)When Rhox Bodyguard enters, you gain 3 life.
[common] common
Conflux
[2][R] Wandering Goblins
CON#76#N
Domain — : Wandering Goblins gets +1/+0 until end of turn for each basic land type among lands you control.
[common] common
Conflux