The World Tree enters tapped.: Add .As long as you control six or more lands, lands you control have ": Add one mana of any color.", , Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
This spell can't be countered.At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil.Sacrifice another Serpent: Choose one —• Tap target permanent. Its activated abilities can't be activated this turn.• Koma, Cosmos Serpent gains indestructible until end of turn.
Whenever one or more other Elves you control enter, create a 1/1 green Elf Warrior creature token. This ability triggers only once each turn.: Elves you control get +2/+2 and gain deathtouch until end of turn.
The World Tree enters tapped.: Add .As long as you control six or more lands, lands you control have ": Add one mana of any color.", , Sacrifice The World Tree: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
When Esika's Chariot enters, create two 2/2 green Cat creature tokens.Whenever Esika's Chariot attacks, create a token that's a copy of target token you control.Crew 4
FlyingWhen Burning-Rune Demon enters, you may search your library for exactly two cards not named Burning-Rune Demon that have different names. If you do, reveal those cards. An opponent chooses one of them. Put the chosen card into your hand and the other into your graveyard, then shuffle.
Elves you control have ": Add ."+1: Put a +1/+1 counter on up to one target Elf. Untap it. It gains deathtouch until end of turn.0: Create a 1/1 green Elf Warrior creature token.−6: You get an emblem with "Whenever you cast an Elf spell, it gains haste until end of turn and you draw two cards."
FlyingWhenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
FlyingWhenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness.As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.