As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs less to cast for each permanent sacrificed this way and less to cast for each other artifact or creature you've sacrificed this turn.TramplePartner (You can have two commanders if both have partner.)
At the beginning of each player's draw step, that player draws an additional card.Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
Choose one. If you control a commander as you cast this spell, you may choose both instead.• Each opponent sacrifices a creature they control with the greatest power.• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
FlyingWhen Archon of Coronation enters, you become the monarch.As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Choose two —• Destroy all artifacts.• Destroy all enchantments.• Destroy all creatures with mana value 3 or less.• Destroy all creatures with mana value 4 or greater.
FlyingWhenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
MenaceWhenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.Partner (You can have two commanders if both have partner.)
When Emberwilde Captain enters, you become the monarch.Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.Partner (You can have two commanders if both have partner.)
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.Partner (You can have two commanders if both have partner.)
During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)Partner (You can have two commanders if both have partner.)
Path of Ancestry enters tapped.: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.You draw a card at the beginning of the next turn's upkeep.