Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.Partner (You can have two commanders if both have partner.)
Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control.Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a...
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.You draw a card at the beginning of the next turn's upkeep.
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.
FlashCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)You may have Sakashima's Protege enter as a copy of any permanent that entered this turn.
Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.Port Razer can't attack a player it has already attacked this turn.
Rather than pay for each previous time you've cast this spell from the command zone this game, pay 2 life that many times.Flying, lifelinkWhenever a player casts a spell, they lose 2 life.
Body of Knowledge's power and toughness are each equal to the number of cards in your hand.You have no maximum hand size.Whenever Body of Knowledge is dealt damage, draw that many cards.
Destroy target artifact.Fuse (You may cast one or both halves of this card from your hand.)Destroy target enchantment.Fuse (You may cast one or both halves of this card from your hand.)
MenaceWhenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.Partner (You can have two commanders if both have partner.)
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
FlyingWhenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Choose one —• Target creature gets +3/+3 until end of turn.• Permanents you control gain hexproof until end of turn.• Return target creature to its owner's hand.