: Add ., : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
FlashCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)You may have Sakashima's Protege enter as a copy of any permanent that entered this turn.
When Court of Bounty enters, you become the monarch.At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)Creatures your opponents control without flying or reach can't block creatures with power 2 or less.Partner (You can have two commanders if both have partner.)
Choose one. If you control a commander as you cast this spell, you may choose both instead.• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.• Choose target creature you don't control. Each creature you control deals damage equal to its power to that...
Equipped creature gets +2/+2.Whenever equipped creature attacks the player with the most life or tied for most life, create a 4/4 white Angel creature token with flying that's tapped and attacking that player.Equip
FlashEnchant creatureAs Benevolent Blessing enters, choose a color.Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
HasteCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
FlyingWhenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
When Coiling Oracle enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
: Target player mills a card. (They put the top card of their library into their graveyard.), , Sacrifice Codex Shredder: Return target card from your graveyard to your hand.
Vigilance; menace (This creature can't be blocked except by two or more creatures.)Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
FlyingSpells your opponents cast that target one or more commanders you control cost more to cast.Partner (You can have two commanders if both have partner.)
Whenever Coercive Recruiter or another Pirate you control enters, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
Return a land you control to its owner's hand: Untap Trench Behemoth. It gains hexproof until end of turn.Landfall — Whenever a land you control enters, target creature an opponent controls attacks during its controller's next combat phase if able.