Jeska, Thrice Reborn enters with a loyalty counter on her for each time you've cast a commander from the command zone this game.0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.−X: Jeska, Thrice Reborn deals X damage to each of up to...
Jeska, Thrice Reborn enters with a loyalty counter on her for each time you've cast a commander from the command zone this game.0: Choose target creature. Until your next turn, if that creature would deal combat damage to one of your opponents, it deals triple that damage to that player instead.−X: Jeska, Thrice Reborn deals X damage to each of up to...
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
+2: Create two 0/1 black Thrull creature tokens.+1: You may sacrifice another creature or planeswalker. If you do, draw two cards, then draw another card if the sacrificed permanent was a commander.−10: Gain control of all commanders. Put all commanders from the command zone onto the battlefield under your control.Tevesh Szat, Doom of Fools can be your...
ReachWhenever another permanent you control enters, if it wasn't put onto the battlefield with this ability, you may put a permanent card with equal or lesser mana value from your hand onto the battlefield.Partner (You can have two commanders if both have partner.)
Choose two —• Destroy all artifacts.• Destroy all enchantments.• Destroy all creatures with mana value 3 or less.• Destroy all creatures with mana value 4 or greater.
When Phyrexian Triniform dies, create three 3/3 colorless Phyrexian Golem artifact creature tokens.Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
FlyingWhenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.