Marath, Will of the Wild enters with a number of +1/+1 counters on it equal to the amount of mana spent to cast it., Remove X +1/+1 counters from Marath: Choose one —• Put X +1/+1 counters on target creature. X can't be 0.• Marath deals X damage to any target. X can't be 0.• Create an X/X green Elemental creature token. X can't be 0.
As an additional cost to cast this spell, you may sacrifice any number of artifacts and/or creatures. This spell costs less to cast for each permanent sacrificed this way and less to cast for each other artifact or creature you've sacrificed this turn.TramplePartner (You can have two commanders if both have partner.)
Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control.Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a...
Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.Partner (You can have two commanders if both have partner.)
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.Partner (You can have two commanders if both have partner.)
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.Partner (You can have two commanders if both have partner.)
Path of Ancestry enters tapped.: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Vigilance, reachWhenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.)Equip (: Attach to target creature you control. Equip only as a sorcery.)
Whenever a creature you control dies, exile it.At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.
Whenever a creature you control dies, exile it.At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.
Multikicker (You may pay an additional any number of times as you cast this spell.)Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.
Other green creatures you control get +1/+1.Other blue creatures you control get +1/+1.Untap all green and/or blue creatures you control during each other player's untap step.