At the beginning of combat on your turn, creatures you control get +3/+3 and gain trample until end of turn.: Until end of turn, target land you control becomes a 1/1 Elemental creature with vigilance, indestructible, and haste. It's still a land.Partner (You can have two commanders if both have partner.)
Target creature gains double strike until end of turn.Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.Port Razer can't attack a player it has already attacked this turn.
FlyingWhen Archon of Coronation enters, you become the monarch.As long as you're the monarch, damage doesn't cause you to lose life. (When a creature deals combat damage to you, its controller still becomes the monarch.)
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Deathtouch, hasteWhen Queen Marchesa enters, you become the monarch.At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.
When Court of Cunning enters, you become the monarch.At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)