: Add ., : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
FlashCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)You may have Sakashima's Protege enter as a copy of any permanent that entered this turn.
When Court of Bounty enters, you become the monarch.At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)Creatures your opponents control without flying or reach can't block creatures with power 2 or less.Partner (You can have two commanders if both have partner.)
Choose one. If you control a commander as you cast this spell, you may choose both instead.• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.• Choose target creature you don't control. Each creature you control deals damage equal to its power to that...