Choose one. If you control a commander as you cast this spell, you may choose both instead.• Each opponent sacrifices a creature they control with the greatest power.• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)All lands are Islands in addition to their other types.Creatures without flying or islandwalk can't attack.
During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)Partner (You can have two commanders if both have partner.)
Vigilance, reachWhenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
Cast this spell only before attackers are declared.You choose which creatures attack this turn.You choose which creatures block this turn and how those creatures block.
Vigilance, reachWhenever Colfenor, the Last Yew or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.
At the beginning of each postcombat main phase, the active player adds for each of your opponents who lost life this turn. (Damage causes loss of life.)
Choose one. If you control a commander as you cast this spell, you may choose both instead.• Target opponent chooses a creature they control. You gain control of it.• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.