FlyingTap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn.Partner (You can have two commanders if both have partner.)
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)
Whenever Rakshasa Debaser attacks, put target creature card from defending player's graveyard onto the battlefield under your control.Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a...
As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)
During your turn, creature tokens you control get +1/+4.: Create a 1/1 white Soldier creature token.Partner (You can have two commanders if both have partner.)
MenaceWhenever one or more Pirates you control deal damage to your opponents, exile the top card of each of those opponents' libraries. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.Partner (You can have two commanders if both have partner.)
FlyingWhenever another permanent you control enters, look at the top card of your library. If it shares a card type with that permanent, you may reveal that card and put it into your hand.
: Choose another target creature. Its controller may exile it with an aegis counter on it., : Return all exiled cards with aegis counters on them to the battlefield under their owners' control.Partner (You can have two commanders if both have partner.)
Soul of Eternity's power and toughness are each equal to your life total.Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)