Choose one. If you control a commander as you cast this spell, you may choose both instead.• Target opponent chooses a creature they control. You gain control of it.• Choose a creature you control. Each other creature you control becomes a copy of that creature until end of turn.
Equipped creature has haste. (It can attack and no matter when it came under your control.)At the beginning of your upkeep, put a +1/+1 counter on equipped creature if it's red.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)Whenever a +1/+1 counter is put on Fathom Mage, you may draw a card.
FlashCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)You may have Sakashima's Protege enter as a copy of any permanent that entered this turn.
Commander spells you cast have cascade. (Whenever you cast a commander, exile cards from the top of your library until you exile a nonland card with lesser mana value. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.Partner (You can have two commanders if both have partner.)