Choose one. If you control a commander as you cast this spell, you may choose both instead.• Each opponent sacrifices a creature they control with the greatest power.• Exile all opponents' graveyards, then create X 0/1 black Thrull creature tokens, where X is the greatest power among creature cards exiled this way.
Two target players exchange life totals. You create an X/X colorless Horror artifact creature token, where X is the difference between those players' life totals.
Choose two —• Destroy all artifacts.• Destroy all enchantments.• Destroy all creatures with mana value 3 or less.• Destroy all creatures with mana value 4 or greater.
FlyingWhenever Brago, King Eternal deals combat damage to a player, exile any number of target nonland permanents you control, then return those cards to the battlefield under their owner's control.
MenaceWhenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.Partner (You can have two commanders if both have partner.)
FlyingWhenever Armored Skyhunter attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
When Emberwilde Captain enters, you become the monarch.Whenever an opponent attacks you while you're the monarch, Emberwilde Captain deals damage to that player equal to the number of cards in their hand.
FlashIf an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Choose any number of target creatures, planeswalkers, and/or players. For each of them, exile the top card of your library, then Soulfire Eruption deals damage equal to that card's mana value to that permanent or player. You may play the exiled cards until the end of your next turn.
Whenever one or more cards leave your graveyard, create a tapped 2/2 black Zombie creature token.Partner (You can have two commanders if both have partner.)
At the beginning of each player's draw step, that player draws an additional card.Whenever an opponent draws a card, Nekusar, the Mindrazer deals 1 damage to that player.
During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.)Partner (You can have two commanders if both have partner.)
Path of Ancestry enters tapped.: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.You draw a card at the beginning of the next turn's upkeep.
Myriad Landscape enters tapped.: Add ., , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Creatures you control have haste.Cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Then do it again.)
FlashCascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)You may have Sakashima's Protege enter as a copy of any permanent that entered this turn.
FlyingWhenever one or more Pirates you control deal damage to your opponents, you create a Treasure token for each opponent dealt damage. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")Partner (You can have two commanders if both have partner.)
Whenever Port Razer deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase.Port Razer can't attack a player it has already attacked this turn.
Rather than pay for each previous time you've cast this spell from the command zone this game, pay 2 life that many times.Flying, lifelinkWhenever a player casts a spell, they lose 2 life.
Rather than pay for each previous time you've cast this spell from the command zone this game, pay 2 life that many times.Flying, lifelinkWhenever a player casts a spell, they lose 2 life.
Scry 2, then draw a card. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Choose one —• Target creature gets +3/+3 until end of turn.• Permanents you control gain hexproof until end of turn.• Return target creature to its owner's hand.
Whenever you cast an instant or sorcery spell, flip a coin. If you lose the flip, return that spell to its owner's hand. If you win the flip, copy that spell, and you may choose new targets for the copy.Partner (You can have two commanders if both have partner.)