Rise of the Eldrazi
[1][U] See Beyond
ROE#86#N
Draw two cards, then shuffle a card from your hand into your library.
[common] common
Rise of the Eldrazi
[2][W][W] Harmless Assault
ROE#24#N
Prevent all combat damage that would be dealt this turn by attacking creatures.
[common] common
Rise of the Eldrazi
[1][U] Narcolepsy
ROE#79#N
Enchant creatureAt the beginning of each upkeep, if enchanted creature is untapped, tap it.
[common] common
Rise of the Eldrazi
[3][R] Battle-Rattle Shaman
ROE#136#N
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
[common] common
Rise of the Eldrazi
[3][R] Battle-Rattle Shaman - Foil
ROE#136#F
At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
[common] common
Rise of the Eldrazi
[3][B][B] Drana, Kalastria Bloodchief
ROE#107#N
Flying: Target creature gets -0/-X until end of turn and Drana, Kalastria Bloodchief gets +X/+0 until end of turn.
[rare] rare
Rise of the Eldrazi
[1][G] Beastbreaker of Bala Ged
ROE#178#N
Level up (: Put a level counter on this. Level up only as a sorcery.)LEVEL 1-34/4LEVEL 4+6/6Trample
[uncommon] uncommon
Rise of the Eldrazi
[1][U] Hada Spy Patrol
ROE#71#N
Level up (: Put a level counter on this. Level up only as a sorcery.)LEVEL 1-22/2Hada Spy Patrol can't be blocked.LEVEL 3+3/3Shroud (This creature can't be the target of spells or abilities.)Hada Spy Patrol can't be blocked.
[uncommon] uncommon
Rise of the Eldrazi