Enchant creatureEnchanted creature gets +3/+3 and has flying.Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Equipped creature gets +2/+2.As long as equipped creature has defender, it can attack as though it didn't have defender.Equip (: Attach to target creature you control. Equip only as a sorcery.)
Flash (You may cast this spell any time you could cast an instant.)When Haze Frog enters, prevent all combat damage that other creatures would deal this turn.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents of their choice.)Ulamog's Crusher attacks each combat if able.
Enchant creatureWhenever enchanted creature becomes tapped, Lust for War deals 3 damage to that creature's controller.Enchanted creature attacks each combat if able.
Level up (: Put a level counter on this. Level up only as a sorcery.)LEVEL 1-22/2Hada Spy Patrol can't be blocked.LEVEL 3+3/3Shroud (This creature can't be the target of spells or abilities.)Hada Spy Patrol can't be blocked.
TrampleWhen Thought Gorger enters, put a +1/+1 counter on it for each card in your hand. If you do, discard your hand.When Thought Gorger leaves the battlefield, draw a card for each +1/+1 counter on it.
Target player sacrifices a creature of their choice. You gain life equal to that creature's toughness.Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)