When Marchesa's Decree enters, you become the monarch.Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life.
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power., : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Whenever a creature you control deals combat damage to a player, choose one —• Goad target creature that player controls.• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
When Keeper of Keys enters, you become the monarch.At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn.
(Start the game with this conspiracy face up in the command zone.)Your starting deck can't have basic land cards and your starting hand size is five.Exile a card from your hand: This turn, you may play basic lands from outside the game.Basic lands you control have ": Add one mana of any color."
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
TrampleWhen Regal Behemoth enters, you become the monarch.Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Each opponent can't draw more than one card each turn.Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
If there are ten or more creature cards total in all graveyards, this spell costs less to cast.Fear (This creature can't be blocked except by artifact creatures and/or black creatures.): Destroy target creature. It can't be regenerated.
Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.