Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power., : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Whenever a creature you control deals combat damage to a player, choose one —• Goad target creature that player controls.• Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.
Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, create an 8/8 red Lizard creature token.
Each opponent can't draw more than one card each turn.Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
TrampleWhen Regal Behemoth enters, you become the monarch.Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Whenever a creature enters, if you cast it from your hand, you may search your library for a creature card with the same total power and toughness, put it onto the battlefield, then shuffle.
Council's dilemma — Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature of their choice for each death vote and discards a card for each taxes vote.
Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient.At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures.
If there are ten or more creature cards total in all graveyards, this spell costs less to cast.Fear (This creature can't be blocked except by artifact creatures and/or black creatures.): Destroy target creature. It can't be regenerated.
When Knights of the Black Rose enters, you become the monarch.Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.