Polukranos enters with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.: Polukranos fights another target creature.Escape—, Exile six other cards from your graveyard.
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.−7: Return all enchantment cards from your...
+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.−3: Exile target creature or enchantment you don't control until target enchantment you control leaves the battlefield.−7: Return all enchantment cards from your...
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)I — Exile target permanent an opponent controls with mana value 3 or greater.II — Noncreature spells your opponents cast cost more to cast until your next turn.III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1...
FlyingLifelink (Damage dealt by this creature also causes you to gain that much life.)Pegasus creatures you control have lifelink.Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Polukranos enters with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.: Polukranos fights another target creature.Escape—, Exile six other cards from your graveyard.
FlyingWhenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.
Flying, lifelinkWhenever you draw a card, Dream Trawler gets +1/+0 until end of turn.Whenever Dream Trawler attacks, draw a card.Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.