Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn.
Draw a card, then draw a card for each other instant and sorcery spell you've cast this turn.Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
Whenever equipped creature deals combat damage to a player, look at the top card of their library, then exile it face down. For as long as it remains exiled, you may play it, and mana of any type can be spent to cast that spell.Equip
: Add one mana of any color., : Put a bounty counter on target creature. Activate only as a sorcery.Whenever a creature with a bounty counter on it dies, each of its controller's opponents draws a card and gains 2 life.
Other Plants and Treefolk you control get +2/+0.At the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.
ReachLands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.Lands you control have ": Add one mana of any color.": Mill two cards. You gain 1 life for each land card milled this way.