Blast Zone enters with a charge counter on it.: Add ., : Put X charge counters on Blast Zone., , Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
Choose four. You may choose the same mode more than once.• Create a 2/2 Citizen creature token that's all colors.• Return target permanent card from your graveyard to your hand.• Proliferate.• You gain 4 life.
Choose any number of target creature and/or planeswalker cards in graveyards. Command the Dreadhorde deals damage to you equal to the total mana value of those cards. Put them onto the battlefield under your control.
Whenever a creature attacks you or a planeswalker you control, each Dragon you control deals 1 damage to that creature.+1: Until end of turn, each planeswalker you control becomes a 4/4 red Dragon creature and gains flying.−3: Create a 4/4 red Dragon creature token with flying.
TrampleWhenever Dreadhorde Arcanist attacks, you may cast target instant or sorcery card with mana value less than or equal to Dreadhorde Arcanist's power from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
TrampleWhenever Neheb deals combat damage to a player or planeswalker, you may discard any number of cards. If you do, draw that many cards and add that much . Until end of turn, you don't lose this mana as steps and phases end.
Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
FlyingLands on the battlefield and land cards in graveyards can't be the targets of spells or abilities your opponents control.Your opponents can't play land cards from graveyards.
Whenever one or more loyalty counters are removed from Chandra, Fire Artisan, she deals that much damage to target opponent or planeswalker.+1: Exile the top card of your library. You may play it this turn.−7: Exile the top seven cards of your library. You may play them this turn.