When Skyclave Apparition enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Kicker (You may pay an additional as you cast this spell.)LifelinkMenace (This creature can't be blocked except by two or more creatures.)When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Kicker When Sea Gate Stormcaller enters, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.
Kicker IndestructibleWhen Skyclave Relic enters, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.: Add one mana of any color.
Kicker IndestructibleWhen Skyclave Relic enters, if it was kicked, create two tapped tokens that are copies of Skyclave Relic.: Add one mana of any color.
Kicker (You may pay an additional as you cast this spell.)LifelinkMenace (This creature can't be blocked except by two or more creatures.)When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.−2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.−3: Nahiri, Heir of the Ancients deals damage to target creature...
Kicker When you cast this spell, if it was kicked, each player loses half their life, rounded up.Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.
Whenever you attack a player with one or more equipped creatures, draw a card.: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
+1: Create a 1/1 white Kor Warrior creature token. You may attach an Equipment you control to it.−2: Look at the top six cards of your library. You may reveal a Warrior or Equipment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.−3: Nahiri, Heir of the Ancients deals damage to target creature...