Spells your opponents cast that target Charix, the Raging Isle cost more to cast.: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
Kicker (You may pay an additional as you cast this spell.)Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
Kicker Choose one. If this spell was kicked, choose any number instead.• Put two +1/+1 counters on target creature.• Target player gains X life, where X is the greatest power among creatures they control.• Target creature you control fights target creature you don't control.
Kicker Skyclave Shade can't block.If Skyclave Shade was kicked, it enters with two +1/+1 counters on it.Landfall — Whenever a land you control enters, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Kicker (You may pay an additional as you cast this spell.)Destroy target creature or planeswalker with mana value 2 or less. If this spell was kicked, instead destroy target creature or planeswalker.
Sacrifice X lands. For each land sacrificed this way, draw a card. You may play X additional lands this turn. Lands you control enter tapped this turn.
Cowards can't block Warriors.: Choose one that hasn't been chosen this turn —• Kargan Intimidator gets +1/+1 until end of turn.• Target creature becomes a Coward until end of turn.• Target Warrior gains trample until end of turn.
HasteBrushfire Elemental can't be blocked by creatures with power 2 or less.Landfall — Whenever a land you control enters, Brushfire Elemental gets +2/+2 until end of turn.
FlyingWhenever Merfolk Windrobber deals combat damage to a player, that player mills a card. (They put the top card of their library into their graveyard.)Sacrifice Merfolk Windrobber: Draw a card. Activate only if an opponent has eight or more cards in their graveyard.