Spells your opponents cast that target Charix, the Raging Isle cost more to cast.: Charix gets +X/-X until end of turn, where X is the number of Islands you control.
This spell costs less to cast for each creature in your party.Flying, deathtouch, hasteOther creatures you control have deathtouch.Whenever a creature you control deals combat damage to a planeswalker, destroy that planeswalker.
Kicker Trample, hasteIf Shatterskull Charger was kicked, it enters with a +1/+1 counter on it.At the beginning of your end step, if Shatterskull Charger doesn't have a +1/+1 counter on it, return it to its owner's hand.
Kicker Choose one. If this spell was kicked, choose any number instead.• Put two +1/+1 counters on target creature.• Target player gains X life, where X is the greatest power among creatures they control.• Target creature you control fights target creature you don't control.
Kicker Skyclave Shade can't block.If Skyclave Shade was kicked, it enters with two +1/+1 counters on it.Landfall — Whenever a land you control enters, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.
Verazol, the Split Current enters with a +1/+1 counter on it for each mana spent to cast it.Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
Target opponent discards two cards, mills a card, and loses 1 life. You gain 1 life. (To mill a card, a player puts the top card of their library into their graveyard.)
Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard., : Target player mills two cards. (They put the top two cards of their library into their graveyard.)
FlyingWhen Master of Winds enters, draw two cards, then discard a card.Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.