FlyingWhen Master of Winds enters, draw two cards, then discard a card.Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
Swarm Shambler enters with a +1/+1 counter on it.Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token., : Put a +1/+1 counter on Swarm Shambler.
Kicker (You may pay an additional as you cast this spell.)Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If this spell was kicked, put two +1/+1 counters on each creature you control.
: Add ., : Put a charge counter on Throne of Makindi., Remove a charge counter from Throne of Makindi: Add two mana of any one color. Spend this mana only to cast kicked spells.
Kicker Choose one. If this spell was kicked, choose any number instead.• Target opponent discards two cards.• Return target creature card with mana value 2 or less from your graveyard to the battlefield.• Destroy target creature with mana value 3 or less.
Flying, haste: The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.