When Ravager's Mace enters, attach it to target creature you control.Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)Equip
When Ravager's Mace enters, attach it to target creature you control.Equipped creature gets +1/+0 for each creature in your party and has menace. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)Equip
Flying, haste: The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.
Flying, haste: The next instant or sorcery spell you cast this turn costs less to cast, where X is the number of Wizards you control as this ability resolves.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)When Kazandu Stomper enters, return up to two lands you control to their owner's hand.
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)When Kazandu Stomper enters, return up to two lands you control to their owner's hand.
Kicker (You may pay an additional as you cast this spell.)Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.
Kicker (You may pay an additional as you cast this spell.)Creatures you control get +1/+1 until end of turn. If this spell was kicked, those creatures get +2/+1 until end of turn instead.