Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)
Tap another untapped Rogue you control: Shadow Stinger gains deathtouch until end of turn.Whenever Shadow Stinger deals combat damage to a player, that player mills three cards. (They put the top three cards of their library into their graveyard.)
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet., , Remove all charge counters from Relic Amulet: It deals that much damage to target creature.
Whenever you cast an instant, sorcery, or Wizard spell, put a charge counter on Relic Amulet., , Remove all charge counters from Relic Amulet: It deals that much damage to target creature.
FlashWhen Zulaport Duelist enters, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
FlashWhen Zulaport Duelist enters, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard., : Target player mills two cards. (They put the top two cards of their library into their graveyard.)
Relic Golem can't attack or block unless an opponent has eight or more cards in their graveyard., : Target player mills two cards. (They put the top two cards of their library into their graveyard.)
FlyingWhen Master of Winds enters, draw two cards, then discard a card.Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.
FlyingWhen Master of Winds enters, draw two cards, then discard a card.Whenever you cast an instant, sorcery, or Wizard spell, you may have Master of Winds's base power and toughness become 4/1 or 1/4 until end of turn.