Zendikar Rising
[1][B] Malakir Blood-Priest
ZNR#110#N
When Malakir Blood-Priest enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
[common] common
Zendikar Rising
[1][B] Malakir Blood-Priest - Foil
ZNR#110#F
When Malakir Blood-Priest enters, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
[common] common
Zendikar Rising
7 Kč
[U] Shell Shield
ZNR#79#N
Kicker (You may pay an additional as you cast this spell.)Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
[common] common
Zendikar Rising
[U] Shell Shield - Foil
ZNR#79#F
Kicker (You may pay an additional as you cast this spell.)Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
[common] common
Zendikar Rising
[4][U] Skyclave Plunder
ZNR#81#N
Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
[uncommon] uncommon
Zendikar Rising
[4][U] Skyclave Plunder - Foil
ZNR#81#F
Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
[uncommon] uncommon
Zendikar Rising
7 Kč
[1][W][W] Nahiri's Binding
ZNR#29#N
Enchant creature or planeswalkerEnchanted permanent can't attack or block, and its activated abilities can't be activated.
[common] common
Zendikar Rising
[1][W][W] Nahiri's Binding - Foil
ZNR#29#F
Enchant creature or planeswalkerEnchanted permanent can't attack or block, and its activated abilities can't be activated.
[common] common
Zendikar Rising
[1][G] Might of Murasa
ZNR#194#N
Kicker (You may pay an additional as you cast this spell.)Target creature gets +3/+3 until end of turn. If this spell was kicked, that creature gets +5/+5 until end of turn instead.
[common] common
Zendikar Rising