Whenever another Cleric you control enters, you gain 1 life.Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
Whenever another Cleric you control enters, you gain 1 life.Whenever you gain life for the first time each turn, put a +1/+1 counter on Cleric of Life's Bond.
Kicker (You may pay an additional as you cast this spell.)If Moss-Pit Skeleton was kicked, it enters with three +1/+1 counters on it.Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.
Kicker (You may pay an additional as you cast this spell.)If Moss-Pit Skeleton was kicked, it enters with three +1/+1 counters on it.Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.
When Confounding Conundrum enters, draw a card.Whenever a land enters under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
: Seafloor Stalker gets +1/+0 until end of turn and can't be blocked this turn. This ability costs less to activate for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
When Skyclave Pick-Axe enters, attach it to target creature you control.Landfall — Whenever a land you control enters, equipped creature gets +2/+2 until end of turn.Equip (: Attach to target creature you control. Equip only as a sorcery.)