Magic Origins
[R] Magmatic Insight
ORI#155#N
As an additional cost to cast this spell, discard a land card.Draw two cards.
[uncommon] uncommon
Magic Origins
[1][U] Turn to Frog - Foil
ORI#81#F
Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.
[uncommon] uncommon
Magic Origins
[1][B] Shadows of the Past - Foil
ORI#118#F
Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.): Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
[uncommon] uncommon
Magic Origins
[4][B][B] Kothophed, Soul Hoarder
ORI#104#N
FlyingWhenever a permanent owned by another player is put into a graveyard from the battlefield, you draw a card and you lose 1 life.
[rare] rare
Magic Origins
[5][W] Sentinel of the Eternal Watch - Foil
ORI#30#F
Vigilance (Attacking doesn't cause this creature to tap.)At the beginning of combat on each opponent's turn, tap target creature that player controls.
[uncommon] uncommon
Magic Origins
[2][W] Blessed Spirits - Foil
ORI#7#F
FlyingWhenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits.
[uncommon] uncommon
Magic Origins
[3][W][W] Tragic Arrogance
ORI#38#N
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
[rare] rare
Magic Origins