Whenever a creature dies, scry 1. (Look at the top card of your library. You may put that card on the bottom.): Each opponent loses 2 life and you gain 2 life. Activate only if there are four or more creature cards in your graveyard.
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Renown 6 (When this creature deals combat damage to a player, if it isn't renowned, put six +1/+1 counters on it and it becomes renowned.)Outland Colossus can't be blocked by more than one creature.
Create four 2/2 white Knight creature tokens with vigilance.Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, creatures you control gain indestructible until end of turn.
First strikeRenown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn.
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)Whenever Jhessian Thief deals combat damage to a player, draw a card.
Enchant creatureEnchanted creature gets +3/+2 and has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)At the beginning of each upkeep, if a player cast two or more spells last turn, sacrifice Call of the Full Moon.
, Exile an instant or sorcery card from your graveyard: Choose one —• Counter target noncreature spell unless its controller pays .• Disciple of the Ring gets +1/+1 until end of turn.• Tap target creature.• Untap target creature.
FlyingAs Alhammarret, High Arbiter enters, each opponent reveals their hand. You choose the name of a nonland card revealed this way.Your opponents can't cast spells with the chosen name (as long as this creature is on the battlefield).
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
At the beginning of your upkeep, if you control an artifact, create a 1/1 colorless Thopter artifact creature token with flying.Whenever one or more artifact creatures you control deal combat damage to a player, draw a card.
Fiery Impulse deals 2 damage to target creature.Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, Fiery Impulse deals 3 damage instead.