When Shivan Sand-Mage enters, choose one —• Remove two time counters from target permanent or suspended card.• Put two time counters on target permanent with a time counter on it or suspended card.Suspend 4—
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.At the beginning of your next upkeep, pay . If you don't, you lose the game.
Shadow (This creature can block or be blocked by only creatures with shadow.)Forecast — , Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Suspend 7— (Rather than cast this card from your hand, you may pay and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)Whenever a...
Whenever another creature enters, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
When Imperial Mask enters, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.You have hexproof. (You can't be the target of spells or abilities your opponents control.)