When Imperial Mask enters, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.You have hexproof. (You can't be the target of spells or abilities your opponents control.)
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.At the beginning of your next upkeep, pay . If you don't, you lose the game.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Transfigure (, Sacrifice this creature: Search your library for a creature card with the same mana value as this creature, put that card onto the battlefield, then shuffle. Transfigure only as a sorcery.)
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.: Regenerate Korlash.Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it.Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
, , Discard a card: Create a 1/1 black Zombie Goblin creature token named Festering Goblin. It has "When Festering Goblin dies, target creature gets -1/-1 until end of turn."
Nacatl War-Pride must be blocked by exactly one creature if able.Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.