Fortified land has indestructible.Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Whenever a Forest enters, green creatures you control get +1/+1 and gain trample until end of turn.Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
Flash (You may cast this spell any time you could cast an instant.)When Seht's Tiger enters, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
HasteEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.): Henchfiend of Ukor gets +1/+0 until end of turn.
Shadow (This creature can block or be blocked by only creatures with shadow.)Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Shadow (This creature can block or be blocked by only creatures with shadow.)Whenever Stronghold Rats deals combat damage to a player, each player discards a card.