: Prevent all damage that would be dealt to target creature this turn.Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying...
Return target permanent to its owner's hand. Exile Reality Strobe with three time counters on it.Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
FlyingMorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)When Maelstrom Djinn is turned face up, put two time counters on it and it gains vanishing. (At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your upkeep, put a spore counter on Utopia Mycon.Remove three spore counters from Utopia Mycon: Create a 1/1 green Saproling creature token.Sacrifice a Saproling: Add one mana of any color.
Target creature gets +3/+3 until end of turn. Exile Cyclical Evolution with three time counters on it.Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Flash (You may cast this spell any time you could cast an instant.)Enchant creatureEnchanted creature has "Discard a card: This creature gets +1/+1 until end of turn."
Flash (You may cast this spell any time you could cast an instant.)When Seht's Tiger enters, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)