Equipped creature gets +1/+2.Equip Whenever a 1/1 creature enters under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature.
If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)
Whenever a Forest enters, green creatures you control get +1/+1 and gain trample until end of turn.Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
Flash (You may cast this spell any time you could cast an instant.)When Seht's Tiger enters, you gain protection from the color of your choice until end of turn. (You can't be targeted, dealt damage, or enchanted by anything of the chosen color.)
Kicker (You may pay an additional as you cast this spell.)If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Molten Disaster deals X damage to each creature without flying and each player.
Target creature gets -3/-3 until end of turn.Cycling (, Discard this card: Draw a card.)Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
HasteEcho—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)