Future Sight
[3][W] Saltskitter
FUT#14#N
Whenever another creature enters, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
[common] common
Future Sight
[2][W][W] Lost Auramancers
FUT#11#N
Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)When Lost Auramancers dies, if it had no time counters on it, you may search your library for an enchantment card, put it onto the battlefield, then shuffle.
[uncommon] uncommon
Future Sight
[3][W] Knight of Sursi
FUT#10#N
Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying...
[common] common
Future Sight
[1][R][R] Thunderblade Charge
FUT#124#N
Thunderblade Charge deals 3 damage to any target.Whenever one or more creatures you control deal combat damage to a player, if Thunderblade Charge is in your graveyard, you may pay . If you do, you may cast it without paying its mana cost.
[rare] rare
Future Sight
[3][R][R] Gathan Raiders
FUT#99#N
Hellbent — Gathan Raiders gets +2/+2 as long as you have no cards in hand.Morph—Discard a card. (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
[common] common
Future Sight
[5][B] Death Rattle
FUT#82#N
Delve (Each card you exile from your graveyard while casting this spell pays for .)Destroy target nongreen creature. It can't be regenerated.
[common] common
Future Sight
[2][R] Sparkspitter
FUT#109#N
, , Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and "At the beginning of the end step, sacrifice Spark Elemental."
[uncommon] uncommon
Future Sight
[1][W][W] Marshaling Cry
FUT#13#N
Creatures you control get +1/+1 and gain vigilance until end of turn.Cycling (, Discard this card: Draw a card.)Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
[common] common
Future Sight
[2][R] Fatal Attraction
FUT#98#N
Enchant creatureWhen Fatal Attraction enters, it deals 2 damage to enchanted creature.At the beginning of your upkeep, Fatal Attraction deals 4 damage to enchanted creature.
[common] common
Future Sight