Flash; convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)FlyingWhen Angel of Salvation enters, prevent the next 5 damage that would be dealt this turn to any number of targets, divided as you choose.
When Cryptic Annelid enters, scry 1, then scry 2, then scry 3. (To scry X, look at the top X cards of your library, then put any number of them on the bottom and the rest on top in any order.)
TrampleEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Enchant permanentYou control enchanted permanent.
Enchant instant card in a graveyardWhenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
Dakmor Salvage enters tapped.: Add .Dredge 2 (If you would draw a card, you may mill two cards instead. If you do, return this card from your graveyard to your hand.)
Enchant creatureEnchanted creature has poisonous 3. (Whenever it deals combat damage to a player, that player gets three poison counters. A player with ten or more poison counters loses the game.)
Fortified land has indestructible.Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn.Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)
Each Sliver card in each player's hand has slivercycling .Slivercycling (, Discard this card: Search your library for a Sliver card, reveal it, put it into your hand, then shuffle.)
Whenever a Forest enters, green creatures you control get +1/+1 and gain trample until end of turn.Grandeur — Discard another card named Baru, Fist of Krosa: Create an X/X green Wurm creature token, where X is the number of lands you control.
Enchant creature with another Aura attached to itEnchanted creature gets +3/+3 and has first strike, vigilance, and lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)