At the beginning of each opponent's upkeep, that player reveals the top card of their library. If it's a creature card, the player puts the card into their graveyard and Shapeshifter's Marrow becomes a copy of that card. (If it does, it loses this ability.)
Enchant instant card in a graveyardWhenever you cast a sorcery spell, copy the enchanted instant card. You may cast the copy without paying its mana cost. If you do, exile the enchanted card and attach Spellweaver Volute to another instant card in a graveyard.
All Slivers have "When this permanent enters, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)
Epochrasite enters with three +1/+1 counters on it if you didn't cast it from your hand.When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)
When Imperial Mask enters, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Shadow (This creature can block or be blocked by only creatures with shadow.)Forecast — , Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)
Choose one —• Remove two time counters from each permanent and each suspended card.• Put two time counters on each permanent with a time counter on it and each suspended card.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)Whenever Unblinking Bleb or another permanent is turned face up, you may scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.: Regenerate Korlash.Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
Arc Blade deals 2 damage to any target. Exile Arc Blade with three time counters on it.Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Whenever a nontoken creature is put into your graveyard from the battlefield, if Bridge from Below is in your graveyard, create a 2/2 black Zombie creature token.When a creature is put into an opponent's graveyard from the battlefield, if Bridge from Below is in your graveyard, exile Bridge from Below.
Kicker (You may pay an additional as you cast this spell.)Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)If Ravaging Riftwurm was kicked, it enters with three additional time counters on it.
When Shivan Sand-Mage enters, choose one —• Remove two time counters from target permanent or suspended card.• Put two time counters on target permanent with a time counter on it or suspended card.Suspend 4—
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)Enchant permanentYou control enchanted permanent.
Whenever another creature enters, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
Tolaria West enters tapped.: Add .Transmute (, Discard this card: Search your library for a card with mana value 0, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Flying: Scourge of Kher Ridges deals 2 damage to each creature without flying.: Scourge of Kher Ridges deals 6 damage to each other creature with flying.
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
TrampleEcho (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)When Shah of Naar Isle's echo cost is paid, each opponent may draw up to three cards.
At the beginning of each player's upkeep, that player loses 1 life and discards a card.Hellbent — Skip your upkeep step if you have no cards in hand.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)