When Shivan Sand-Mage enters, choose one —• Remove two time counters from target permanent or suspended card.• Put two time counters on target permanent with a time counter on it or suspended card.Suspend 4—
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.At the beginning of your next upkeep, pay . If you don't, you lose the game.
Shadow (This creature can block or be blocked by only creatures with shadow.)Forecast — , Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate only during your upkeep and only once each turn.)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)Suspend 7— (Rather than cast this card from your hand, you may pay and exile it with seven time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)Whenever a...
Whenever another creature enters, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.
When Imperial Mask enters, if it's not a token, each of your teammates creates a token that's a copy of Imperial Mask.You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Transfigure (, Sacrifice this creature: Search your library for a creature card with the same mana value as this creature, put that card onto the battlefield, then shuffle. Transfigure only as a sorcery.)
Epochrasite enters with three +1/+1 counters on it if you didn't cast it from your hand.When Epochrasite dies, exile it with three time counters on it and it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may cast this card without paying its mana cost. It has haste.)
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it.Suspend 3— (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Flash (You may cast this spell any time you could cast an instant.)When Venser, Shaper Savant enters, return target spell or permanent to its owner's hand.
Korlash, Heir to Blackblade's power and toughness are each equal to the number of Swamps you control.: Regenerate Korlash.Grandeur — Discard another card named Korlash, Heir to Blackblade: Search your library for up to two Swamp cards, put them onto the battlefield tapped, then shuffle.
Nacatl War-Pride must be blocked by exactly one creature if able.Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)Cycling—Pay 2 life. (Pay 2 life, Discard this card: Draw a card.)
All Slivers have "When this permanent enters, you may fateseal 1." (To fateseal 1, its controller looks at the top card of an opponent's library, then they may put that card on the bottom of that library.)
At the beginning of each player's upkeep, that player loses 1 life and discards a card.Hellbent — Skip your upkeep step if you have no cards in hand.Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
FlyingWhenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.